![]() ![]() They also didn't use half of the weapons.This got toned down a bit for the series's later installments. Artificial Stupidity: In the early games, opponents followed predetermined paths at fixed intervals from each other.Anti-Grinding: In Fusion, if you attempt to grind the credits including in the very beginning of the game in order to fully upgrade your AG craft, the other AI's crafts will end up being fully upgraded as well in order to prevent you from cheating.wip3out has Curly (the announcer), which is based on cute Japanese mascots and was even voiced by an actual Japanese woman.This series features Japanese-inspired visual designs for the fictional branding, especially in the earlier PS1 entries and HD Fury.It's almost scary how much there is compared to how much is visible in the games themselves. However, supplementary material (including older websites that are now dead) has provided two centuries worth of backstory to anti-gravity racing and all of the companies and groups involved in it. All There in the Manual: Most Wipeout games barely mention that there even is a story to the game.Advancing Wall of Doom: The Quake Disruptor weapon.There's a larger variety of offensive items, weapon power is introduced as a stat, and league mode gives ranking points for eliminating other competitors. Actionized Sequel: Fusion has a bigger focus on the combat aspect than the rest of the series.Achievement Mockery: HD and Omega Collection have the trophy "Deadly Momentum" for getting eliminated in a race on Novice difficulty, specifically by an AI opponent.Not to be confused with a game show involving finding which answers don't belong, or that obstacle course show with the Big Balls based off of Most Extreme Elimination Challenge (and by extension, Takeshi's Castle).Īlso has a page for the teams and individuals of the series. Its sister game BallisticNG, aims to mimic the visual and gameplay quirks found in 2097 and Wipeout 3, along with modding, VR support and also a mode that allows you to use the modern physics (those from Pure onwards). Several groups in the fandom have set out to created Fan Sequel of their own after the closure of Studio Liverpool, such as Slipstream GX, set after a long slumber of AG racing scene. With R8 Games partly comprised of several former Psygnosis and SCE Studio Liverpool members, it should come as no surprise that Pacer looks like a WipEout (mostly the first three games, since tDR returns as artists) game in all but name. Publisher Rogue Games and developer Amuzo would then announce a new game for iOS and Android devices, titled Rush, in 2021.Ī new studio, R8 Games, has announced a new game titled Pacer (also known by its working title Formula Fusion). However, PlayStation 4 remasters of HD, HD Fury and 2048, collectively called Omega Collection were announced during PlayStation Experience 2016 and were released on 6 June 2017. The future of the series is currently in doubt, as developer SCE Studio Liverpool was shuttered in 2012 and no news has been announced of what will come of this franchise. The first two games were also ported to the Sega Saturn and PC, among other platforms. Vita: 2048 (2012, Vita launch title has cross-platform multiplayer with HD Fury).PlayStation 3: HD (2008 Fury expansion in 2009).PSP: Pure (2005, launch title) and Pulse (2007).PlayStation 2: Fusion (2002) and a port of Pulse (2008).PlayStation: 2097/ XL (1996) and 3/ wip3out (1999 Special Edition rerelease in 2000).Nintendo 64: 64 (1998 strange, as Psygnosis was a Sony subsidiary by this point).Seven installments have been produced since: The original Wipeout, released in 1995, was the first non-Japanese game for the PlayStation. Visuals, atmosphere and music are three of the hallmarks of the Wipeout series the first three games were made in cooperation with well-known Sheffield design agency The Designers Republic/tDR, and the game's soundtracks consisted of an extensive collection of songs from underground Electronic Music acts, many of whom would become rather successful in the games aftermath. Players race anti-gravity craft at speeds of several hundred kilometers per hour (sometimes going faster than the speed of sound), while exchanging weapons fire and attempting to avoid potential elimination (an element introduced in the second game). note Despite it being created in 1995, during the Sequel Gap between the first two F-Zero games - the Nintendo game wouldn't be turned into a series for another three years. Wipeout (sometimes styled wipEout or wipE'out") is a series of futuristic racing games developed by SCE Studio Liverpool (formerly Psygnosis), widely regarded as the PlayStation's answer to Nintendo's F-Zero series. ![]()
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